CASTING CALL for “LUNATICS” Pilot: “No Children in Space”
Rosalyn Hunter has finished up the
reading scripts, so we are now ready to start taking auditions for voice
acting in “Lunatics” / “No Children in Space” — especially for the
CASTING CALL for “LUNATICS” Pilot: “No Children in Space”
(Click above to get specifics on the parts being cast)
|Episode title:||“No Children in Space” (pilot/demo episode)|
|Union / Non-Union:||Non-Union (Union-exempt under AFTRA “new media” rules)|
|Production Type:||Free-Culture / Open Film / New Media|
|Project length:||Animated Web Series Pilot, About 60 minutes with limited dialog|
|Project format:||HD (1920x1080p x 30fps)|
|Posted on:||Monday, April 30th, 2012|
|Production location:||Where You Live. See “Workflow” below.|
|Production Company:||Anansi Spaceworks|
|Casting Director:||Rosalyn Hunter|
|Audition Location:||Teh Intertubes!|
|Shooting Location:||Also Teh Intertubes! See “Workflow” below.|
|Email:||“Lunatics Audtions” “auditions at anansispaceworks dot com”|
|Compensation:||Limited. See “Compensation” below.|
|Submit Audition By:||June 30th, 2012|
|Selection / Call Backs:||Before July 15th, 2012|
|Recording Dates:||Saturdays – 8/25, 9/1, 9/8, 9/15, 2012|
Exact times can be negotiable, but you need to mention if Saturdays
will be a problem for you. We will aim to do an informal conference call
read-through on 8/25. Then we will attempt to record the entire script
on 9/1, with 9/8 as a backup date. On 9/15, we will schedule pick-ups
for anything that was missed. Although the episode is 60 minutes, quite
a bit of it is montage, so the total dialogue is closer to 15 minutes.
We purposely designed this episode to be light on dialog (the second
episode, “Earth”, will be much more dialog-driven). There are also a lot
of bit parts in the pilot with only one or two lines.
Of course, anyone working on the pilot will get first consideration for the same parts in the series.
We will attempt to work around your schedule if you have other
commitments during this time, but this will depend on what the other
cast members can manage.
Times will be scheduled on Greenwich Mean Time, but we will attempt
to adapt to your location (e.g. morning in USA, evening in UK — will be
at night in most of Russia).
“Lunatics”, as a series, will be an irreverent story about the first
permanent settlers on the Moon. The setting is completely serious and
realistic, although the characters are occasionally comic in a “space
geek”/”overstated” sort of way. Please see the project website (
http://lunatics.tv ) for more information.
The pilot episode follows seven-year-old Georgiana Lerner on her way
to join the colony, with her mother, Hiromi Lerner. We also meet Josh
Farmer (who actually is a farmer, or more accurately, an “agricultural
scientist”) and his teenaged-son Tim, as well as Anya Titova Farmer,
Tim’s mother and the colony’s business manager. We also encounter the
USAF’s Iridium Station, including Maj. Mark Spenser, the base’s supply
officer. Finally, we meet up at the colony with Georgiana’s father, the
colony founder, and the ideological leader of the group, Rob Lerner.
We are looking for a ‘naturalistic’ style here, not ‘cartoon voices’.
HOW TO AUDITION
Auditions will be submitted via e-mail. You will need to submit a
voice or acting reel to us and request some reading lines. E-mail these
to “auditions at anansispaceworks dot com” (
). Please include a link to a demo reel or show reel online.
In the email, you should also introduce yourself and include (or link
to) a brief resume or CV. If you have any special conditions or
limitations (such as when you’d be available during the recording
period), please mention these. Although your submission will be
considered for all parts, if there is a particular part you’d like,
please mention that.
Please also mention where you are located and whether you have access
to a studio or home-studio to record in. We expect to provide
microphone and recording equipment, but an acoustically-quiet room is
the hardest part. We will try to help you find an appropriate place to
record your lines.
Based on your reel and your email, we will send you readings that
we’d like to hear from you — some of these will be from the script,
others from sketches or future scripts in progress which are
particularly good for the given character. I will include some directing
notes, but you should feel free to try a few different takes on the
part in your reading. Try to record this on a decent microphone in a
quiet room, but don’t worry too much about the sound conditions for the
We are collaborating over the Internet. This has pros and cons. On
the good side, you will have more flexibility about scheduling, and you
will not have to travel. Also, you will get to work with a higher
caliber and more diverse cast, because we are able to cast worldwide. I
hope this will make this a special experience.
The downside, of course, is that we will not have the easy
interaction that is made possible by getting the cast all in one studio
to record. Instead, we’ll have to use VOIP teleconferencing to
establish the rapport between cast members and with the director. We’ll
do the best we can to work around this. At present, it looks like the
easiest option may be to use Google Hangouts (a feature of the Google+
social media site) for this.
Some of you may have ready access to studios or home-studios for
recording. We will provide a microphone/digital recorder. If you stay on
as a permanent cast member, you will get to keep this equipment. For
others, we will provide you one of several floaters that will need to be
returned so we can pass them on to the next person.
It is our hope that this project will be fairly low impact, and that
you will be willing to stay on with the project for as long as it
lasts. There is a lot of uncertainty about that at the moment, but it
could go on for a few years. Naturally, we strongly hope to be able to
keep the same voice cast throughout the project. This will be a
consideration in casting for the major parts. We are willing to try to
work around your existing acting commitments so you should not need to
give any up to continue with this project, but we are hoping you will
not forget us!
This is an open source media project. As a result, pretty much all of
the intermediate material we produce will be accessible to fans and
other people who might want to remix our work for other purposes. We do
not really control those uses, since we are releasing the material
under the Attribution-ShareAlike license. You must be willing to work
in this very open way.
You will need to provide some video of yourself for promotional
purposes. Typically, you’ll be making a 10-second “plug” video to use in
our Kickstart campaigns and a similarly short video to introduce
yourself to fans (All it really has to say is “I’m <my name> and I
play <character>”, but you can do more). Some video of you
recording your lines would also be useful. These may appear during the
episode act breaks (“commercial breaks”) or in separate videos for the
funding campaigns. Obviously, you will be granting us the right to use
this material under the same By-SA license as the voice recordings. This
all contributes to raising interest in the project and improving our
As you know, new media is still a very risky business, and we are
creating a free culture film. That means the film is under Creative
Commons Attribution-ShareAlike license. We are therefore giving up on
the ability to control distribution of the film. There’s really no such
thing as “piracy” for this project, because all copying of it is legal.
By the rules of some people’s conventional wisdom, this should make no
money at all. We are however, engaged in trying to break those rules.
So, while we cannot promise much, we are hoping to deliver more.
Naturally, in any case, you will receive credit in the episode and
you will get a copy of the DVD version of the episode on release (and a
few other surprise special perks as well). As the project is free
licensed, you will of course be entitled (encouraged, in fact) to share
it as much as you like.
WHERE THE MONEY COMES FROM
Revenues will come from three major sources:
- Pre-sales campaigns, initially at least through Kickstarter (pre-release)
- Creator-Endorsed Video Sales (people who see the show online, but want to buy the DVD) (post-release)
- Creator-Endorsed Ancillary Merchandise Sales (a variety of tie-in items sold through our store) (post-release)
Other possible streams include direct donations, special showings,
etc. For our project, once the initial fixed costs have been cleared
(defined in the Kickstart), any remaining revenue will be treated as
profit. As the series progresses, each block of episodes will advertise
for the crowd-funded campaign for the next block.
A major part of this strategy is banking on fans wanting to support
the artists. Naturally, you, as our voice stars, will be in the fans’
minds, and it is in our best interest as well as yours to maintain their
confidence by seeing that you get a fair share of the profits.
With this in mind, all of the contributing artists on the project —
modelers, animators, actors, and musicians as well as writer and
director/producer — will receive compensation from our profits,
assuming we make any.
Naturally, the Kickstarter will be set up to cover our fixed costs.
For you, this will cover at least your basic expenses for the project
(some of it in kind, such as the microphones that we will send you).
If we exceed our minimum goal, we will include a few priority
expenses, including actor pay estimated to be close to AFTRA-minimum
rate for a similar role in a similar television production (this will be
listed on the Kickstart as a secondary “target” goal), based on the
expected number of recording days. We would very much like to be able to
say that we succeeded in meeting or exceeding minimum union rates on
this project if we can raise the money to do it.
After that, you will receive an additional small percentage based on
the size of the part. For lead roles, this should be about 1% of the
profit. This will persist for a limited time, based on the sales related
to the episode you worked on.
There are several ways we can lose our shirts on this production
(maybe the fan-based model doesn’t work, maybe we just suck, etc). I
fully expect to not make any money on this. But what I can promise you
is that if we do make money, so will you.