Audiodrama version: Meta-conceptual artist R. Allen Emerson joins the colony to observe a lunar eclipse from the Moon
(where the sun is eclipsed by the Earth), just as Josh is having problems getting the colony’s first crops started.

Trailers, Demos, Pitch Videos

Videos we’ve prepared to promote Lunatics! or demonstrate our progress.

Preview 2013 Production Kickstarter Pitch Video (Revised version with the shorter teaser at the beginning).
Preview Demo/Teaser Trailer for Lunatics! “No Children in Space”. This was conceived as an early trailer project because it requires a minimum of 3D assets.
It shows the flight into space aboard a Soyuz from the point of view of seven-year-old Georgiana Lerner.
Preview This is a functional turnaround of the “Gagarin’s Start” launch pad at Baikonur created by Chris Kuhn.
Our goal was to demonstrate the complexity and rigging functionality of this mechanical model.
Preview Full animatic for the pilot episode. An animatic is a director’s tool, especially useful for animation. It’s a series of sketches that gives us
a map of what shots we need to create for the episode. This is the full download site for backers as well as an embedded YouTube playlist
with the episode broken into four major parts.


These aren’t exactly “production” videos, yet. They’re really more like experiments to understand the tools and techniques better. We are constantly learning!

Preview The same animatic shot as before, but with the color-coded framing marks removed. This is the shot as used in the animatic or “story reel”. See also the Free Software Magazine article, “Creating a moving story-reel shot with Inkscape and Blender”
Preview An animatic shot with panning, created in Blender. This version shows color coded framing marks I used as an aid in setting up the shot. See also the Free Software Magazine article, “Creating a moving story-reel shot with Inkscape and Blender”
Preview An early animatic of the Soyuz rollout scene, created with Kino for a Free Software Magazine
tutorial. This has been changed significantly, and we’ve transitioned to using Blender’s
scene editor for animatics.
Preview An experiment with ARSS — a tool for creating sound effects from scratch by painting their audio spectra. More detail in the Free Software Magazine article, “Painting Sound with ARSS and Gimp”.

May 2021 Summary

HIGHLIGHTS: This month went almost entirely to ABX development. FILM-FREEDOM Create a ‘filmfreedom-org’ GitHub account for Film Freedom software repositories. Currently has only ABX, but it should host KitCAT and Lib-Ray as well. I think the ‘filmfreedom-org’ name will be easier to remember than ‘digitante’. PEPPER & CARROT DUB Terry Hancock and Ariel Hancock helped […]

April 2021 Summary

HIGHLIGHTS Very productive month! LUNATICS PRODUCTION Worked extensively on the LA-Launch and SF-SoyuzFlight sequences this month. Assembled new animatics for them, identified work needed on their shots, and constructed a new full-episode animatic. Fixed or updated the sets, effects, and other modesl for the LA & SF sequences. Did some research on infrastructure for digital […]

March 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION Worked on the S1E01-LA “Launch” sequence this month. It is very nearly finished now. Still a few tweaks here and there, and I haven’t added the extras yet in the shots that call for them. The Mission Control shots aren’t fully animated, and I haven’t pulled the Georgiana PoV shot in the […]

February 2021 Summary

HIGHLIGHTS: LAUNCH VEHICLE RIGGING Finished up the rigging for the staging of the launch vehicle for shots in S1E01-SF-SoyuzFlight sequence. BLDG 254 EXT SET Finished materials and set dressing for the Bldg254-Ext set for the S1E01-LA-Launch sequence. Got a little start on the shot, and I revised the linking plan for S1E01-LA, moving the actual […]

January 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION Found the Train Pullaway shot and started reassembling it. Worked on modeling, rigging, and animating the Soyuz rocket plume effects animation. I’ve completed the core + pod stage effect and at least a first draft of the upperstage effect (less happy with that one, because it doesn’t hold up as well from […]

December 2020 Summary

HIGHLIGHTS: TRAIN CAR Revised the “Platz-Karny Vagon” train car model to incorporate alpha transparency so shots can be arranged for compositing between inside and outside elements. SOYUZ ORBITER Applied the same window technique to the Soyuz Orbiter for alpha compositing. Then converted the constraints-based control rig to an armature system, as I’ve done with Chris […]

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