Ansible playlist script in editor.

Project Site Migration Update

We have just completed a transition from our old “snowflake server” installation (i.e. managed entirely manually and not well backed-up) to a “DevOps” managed site, using Ansible. What this means is that we are now able to completely rebuild this site by running a few scripts (and in fact, you are reading this on the […]

"No Children in Space" Production Status

Scene-By-Scene Status of “No Children in Space” Pilot Story

We’ve gone through many revisions of the episode structure and requirements for our pilot episode, including breaking it up into three episodes instead of one, at least for the initial release through Vimeo and Patreon. As this is no doubt confusing, it seems like a good idea to make a chart. It’s also an opportunity […]

KitCAT Architecture Concept

KitCAT Architecture Concept

I put together this concept for the architecture of our proposed TACTIC client application, KitCAT: The idea is to make the use of the collaboration features provided by TACTIC as smoothly integrated as possible into the artists’ creative applications, while maintaining one common interface for the KitCAT features, and only having to maintain one GUI […]

Soyuz-SF Console

Materials Rigging for Console Lights and Screens

This week, I’ve just about completed finishing work on the Soyuz-SF Descent Module Interior (SDM) set. A major feature of this set is the complex console which has many lights and screens we want to be able to animate. These elements are represented by materials with “emit” values and video textures. Rigging textures and materials […]

Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve been working on the materials, lighting, rendering, and compositing setup for a set and the associated scene in the pilot episode. This is the “press conference” scene which includes most of the “true dialog” in the prolog. Since […]

Asset Classification Scheme

Reclassifying Assets for TACTIC Migration

Migrating data from one system to a radically different system typically requires a lot of thought and reorganization, and this post is about the plan I’m formulating, which I hope will be workable. We still won’t want to save everything, but on the other hand, with TACTIC, we will be able to practically manage a […]

TACTIC Replication & Backup

TACTIC Replication & Backup

I’ve been considering how we want to set up our virtual-studio asset-management system. There are a number of problems I’ve wanted to solve to plan for the future: The source archive is already around 15 GB. This is the original art, Blender models, sound effects, and some rendered video. There’s another 47 GB in the […]