Soyuz-SF Console

Materials Rigging for Console Lights and Screens

This week, I’ve just about completed finishing work on the Soyuz-SF Descent Module Interior (SDM) set. A major feature of this set is the complex console which has many lights and screens we want to be able to animate. These elements are represented by materials with “emit” values and video textures. Rigging textures and materials […]

Fully-composited render of "Aquarium Room" set with Press Extras in the gallery, showing the handling of ink lines for foreground and through-transparency objects, toon shading, and base room lighting.

Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve been working on the materials, lighting, rendering, and compositing setup for a set and the associated scene in the pilot episode. This is the “press conference” scene which includes most of the “true dialog” in the prolog. Since […]

Asset Classification Scheme

Reclassifying Assets for TACTIC Migration

Migrating data from one system to a radically different system typically requires a lot of thought and reorganization, and this post is about the plan I’m formulating, which I hope will be workable. We still won’t want to save everything, but on the other hand, with TACTIC, we will be able to practically manage a […]

TACTIC Replication & Backup

TACTIC Replication & Backup

I’ve been considering how we want to set up our virtual-studio asset-management system. There are a number of problems I’ve wanted to solve to plan for the future: The source archive is already around 15 GB. This is the original art, Blender models, sound effects, and some rendered video. There’s another 47 GB in the […]

 

Ansible School

After several abortive attempts to write an Ansible script (“playbook”) for installing our server repeatably, and thus it making it possible to maintain properly, I realized that I clearly do not know what I am doing. So today is “Ansible School”. It turns out there are a lot of tutorial videos on YouTube about it […]

Central Market Build-Up ("Lunatics!" Project / CC By-SA 3.0)

Central Market – Layered Set with Backdrop

We don’t want to waste our effort modeling every detail possible in every set. Some are only used briefly in a single episode, shot from only one angle, and therefore don’t need to be as versatile. In this situation, we can create an impression of greater realism and complexity by using simple models in front […]

Drawer Faces for Render Cluster (Terry Hancock / CC By 4.0)

Beginning 2017 Asset Review

For 2017, I’ve decided to set a goal of updating this production log much more frequently. I’m hoping to get at least one post a week, and possibly 3 or 4. Most of these will be much shorter and less formal posts.   What’s Old: The technical infrastructure project continues, albeit interrupted by various things […]