Story

The concept for Lunatics came to Rosalyn and I about seven years ago, as a result of a discussion about what a space settlement would really be like, considering that it would be settled by the same kind of people who we knew as space advocates then. The truth is, the first settlers will be fanatics about space, because no one else would be able to get that opportunity. And this is something we felt was missing from most of the science-fiction narratives on the subject.

We got kind of tired of “angsty everyman” characters “thrust into the thankless task of settling a new world” or some such nonsense. This just isn’t true to the character of the people who’d actually wind up in that situation. They will have to be extraordinary people, not just in ability, but also in outlook. It takes an incredible optimist to take on a task like this seriously. And we knew those people. We’d met them in conferences, and to one degree or another, we’d been those people. So we could really get inside their heads, and that was the beginning of the characters — and this is a story that starts with the characters.

The more we talked about these characters, the funnier the idea became, and we quickly worked our way towards a set of caricatures of “crazy space advocates”. After a while, the characters mellowed a little as we added more depth to them. By now they’re much more believable, though I hope still funny.

Then we added to that a realism of setting based on much more up-to-date ideas about settling on the Moon. There are real problems with making a habitable settlement on Luna, and we didn’t want to magic them away by ignoring them and pretending that it would all “work out somehow”. That’s okay in some science fiction, especially in the far future, because we really don’t know how “transporters” or “warp drive” would work (or if it would work), but what’s the excuse here? We know how to solve the problems for a Moon settlement — or at least we have a pretty good idea, so ignoring them would just be a cop out.

We also wanted to challenge some of the orthodoxy on space settlement, which we’ve often found to be lacking. There’s a lot of people in the space community who are trying to fool themselves about their motives, and then trying to fool the public into following them for those false motives. I don’t think it works. Telling people you’re going to settle the Moon “for the money” is just absurd. There are far easier ways to make money that don’t involve going into space at all. And I think it’s valuable to address the nature of the spiritual pull that space development has for many of us in more honest terms — to admit that really, we’re doing it “because it’s there”. There’s a little bit craziness there, and I want to embrace it.

There are also a lot of human issues that just haven’t been addressed in prior science fiction about space settlement. Raising children in space is going to be a particular challenge not only in terms of time pressures and other basic parenting problems, but also in terms of ethics. Even our pilot episode will raise some of the issues that are likely to be raised about taking children out on this “greatest adventure”. Because adventures, as you know, are very dangerous. We’ve become a very risk-averse society over the decades — are we ready to cope with the hazards of a frontier again?

Again, we were a little tired of seeing rather tired cliches of what a Moon settlement would look like — especially designs that just didn’t make any real sense on the real Moon. Every time we found ourselves falling back on cliche in developing the plot for Lunatics, we’ve challenged ourselves with the question, “Well, what would really happen?”

And the answer, though it sometimes took quite a bit of thinking to figure it out, was always much more interesting than the cliche.

Finally, for some reason, space settlement and space exploration never seem to be a satisfactory subject for Hollywood. Big-budget science fiction movies about space can’t seem to divorce themselves from the mythology of UFOs, ancient aliens, and other such nonsense. I don’t mind such fantasies in fiction, but I think they detract from a story like ours. We don’t need “magic” of this kind to make our plots go — we think there’s plenty of drama to be had in just living on a space frontier, and that’s what we want to write about.

So, to some degree, Lunatics will be “small cinema” about the drama and comedy of everyday life. In that way, it’s almost a “sitcom”, although I hope you’ll find it’s a little more than that.

Story-Related Posts

 

Soundtrack Excerpt: First Meal Together on the Moon

Our show doesn’t really have a single star. Instead we have an ensemble of several colonists, each of whom gets their own stories. But we also want to get them together as for ensemble moments, like this scene of the two main families having their first meal together on the Moon.

 

Characters for the Frontier

During the Apollo era, Walter Cronkite, the famous TV newsman, told a story about interviewing Neil Armstrong. He had asked him what he and Buzz Aldrin would do with their last hours of life on the Moon, should the Lunar Module Ascent Engine fail and strand them there. He was hoping, he said, for some poetic response about doing a last experiment for the benefit of Mankind or contacting their loved ones back on Earth. What Armstrong actually said, though, is something any one of our major characters in Lunatics! would understand implicitly: “Well. I imagine we’d be working on that engine.”

 

Excerpts from the novella

Rosalyn Hunter recently wrote an initial draft of the novella version of “No Children in Space” as part of NaNoWriMo. We’re planning to offer print and e-book copies as part o our upcoming crowd-funding campaign. Here’s a couple of brief excerpts from the story.

 

More “Soyuz-SF” 3D Model Renderings

Three more renderings of components for the “Soyuz-SF” interior set. We are creating this set for our “Teaser Trailer”, which is also an animation test and an opportunity for our modeling team to practice working together on the project. This is the periscope (Soyuz uses a periscope for piloting because the Orbital Module is in front of the Descent Module — from which the pilot flies the spacecraft). ( Flickr Image) Completed main controls for the orbiter (These models are by Cosmin Planchon with display graphics by Timothee Giet). ( Filckr Image )

 

Optimism and Rationalism

Two of the guiding principles in the writing for Lunatics are both rationalisn and optimism . We feel these are trends that a lot of modern science fiction media has strayed away from, and we feel it’s time to bring this more positive vision back to the field. “Darker and grittier” may have its place, but after awhile, it starts to seem a little excessive, and really it’s not as realistic as advertised. In the real world, bad things do happen, but there is also usually a very positive human response to those things, and we’d like to focus on that.

 

Allen Emerson Concept Art Portrait

Allen Emerson is the last of the portraits for the Concept Art Poster. “R. Allen Emerson is a Conceptual Artist most known for his work in active and intelligent materials media. He made his name in the New York circuit winning the Andy Warhol Prize in Experimental and Performance Arts for his ground-breaking installation “Consciousness and Mechanism” presented at the Metropolitan Museum of Fine Arts. His visionary exploration of non-static images of dramatic simplicity, and his pioneering work in interactive art has made Emerson a leader in the modern trans-humanist zeitgeist movement.

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