October 2019 Summary

HIGHLIGHTS: Condensed my to-do list and moved a lot of development notes into project-specific “NOTES.rst” files. Started project stubs in Eclipse. Worked on “Devastation of Xmas” animation for SWRT Xmas play. Development work on ABX. Lunatics-specific ink compositing script. Improving Eclipse workspace and training. Revisions to Central Market set with billboards and products.   Oct […]

September 2019 Summary

HIGHLIGHTS: Lunatics Prototype Release Site (14 days design work) LunaGen Site Generator (10 days development) Created Monthly Summaries and Reviewed (1 day) Training/Customizing Eclipse/PyDev Env (3 days) Finished 2 scenes for Alice in Wonderland (1 to go) (5 part-days, ~1 equiv) Researched Ads, Affiliates, Business Design (5 part-days ~3 equiv) Production Work-in-Progress: Sep 13, 2019 […]

December 2018 Summary

HIGHLIGHTS: Worked on Sets & Set Dressing for Launchpad, Train Station Int, & Mission Control Room Texture maps for Launchpad Ext Set Ink Tests (Different ink methods and parameters, using both Freestyle & EdgeNode) Launchpad Ext Render Tests Planning Open Movie Release Organization Additional Renders Dec 5, 2018 at 4:00 PM Study of Inking Techniques […]

October 2018 Summary

HIGHLIGHTS: Animated Georgiana signature shot from TB-TouringBaikonur. Animation tests for Soyuz interior from LA-Launch. Mech animation tests for LA-Launch and SF-SoyuzFlight (the liftoff). Japanese transcription from PC-PressConference, and lip-sync tests. Started narration script for “No Children in Space” audiodrama.   Oct 5, 2018 at 3:27 PM Japanese Breakdown in Papagayo-NG This week, I believe I […]

September 2018 Summary

HIGHLIGHTS: Marketing Research Contact from Maurice Thomas, who wanted to do some voice acting for us. I got him to replace a couple of parts I had filled in for, including the ep. 2 news anchor and one of the military astronauts. Article on barcode printing completed on commission. Web/Social Media art Animation tests for […]

May 2018 Summary

HIGHLIGHTS: Getting my domain registrations moved off of Register.com. Texture finishing for Soyuz Launch Vehicle & Orbiter. USB stick figurine model created by Keneisha Perry. Shroud separation animation (First attempt – I think I’ll need to use a different method). USB Figurine Design Render: May 1, 2018 at 4:00 PM Soyuz Launch Vehicle Texture Test […]

Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve been working on the materials, lighting, rendering, and compositing setup for a set and the associated scene in the pilot episode. This is the “press conference” scene which includes most of the “true dialog” in the prolog. Since […]

 

More “Soyuz-SF” 3D Model Renderings

Three more renderings of components for the “Soyuz-SF” interior set. We are creating this set for our “Teaser Trailer”, which is also an animation test and an opportunity for our modeling team to practice working together on the project. This is the periscope (Soyuz uses a periscope for piloting because the Orbital Module is in front of the Descent Module — from which the pilot flies the spacecraft). ( Flickr Image) Completed main controls for the orbiter (These models are by Cosmin Planchon with display graphics by Timothee Giet). ( Filckr Image )

 

Allen Emerson Concept Art Portrait

Allen Emerson is the last of the portraits for the Concept Art Poster. “R. Allen Emerson is a Conceptual Artist most known for his work in active and intelligent materials media. He made his name in the New York circuit winning the Andy Warhol Prize in Experimental and Performance Arts for his ground-breaking installation “Consciousness and Mechanism” presented at the Metropolitan Museum of Fine Arts. His visionary exploration of non-static images of dramatic simplicity, and his pioneering work in interactive art has made Emerson a leader in the modern trans-humanist zeitgeist movement.