March 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION Worked on the S1E01-LA “Launch” sequence this month. It is very nearly finished now. Still a few tweaks here and there, and I haven’t added the extras yet in the shots that call for them. The Mission Control shots aren’t fully animated, and I haven’t pulled the Georgiana PoV shot in the […]

December 2020 Summary

HIGHLIGHTS: TRAIN CAR Revised the “Platz-Karny Vagon” train car model to incorporate alpha transparency so shots can be arranged for compositing between inside and outside elements. SOYUZ ORBITER Applied the same window technique to the Soyuz Orbiter for alpha compositing. Then converted the constraints-based control rig to an armature system, as I’ve done with Chris […]

September 2019 Summary

HIGHLIGHTS: Lunatics Prototype Release Site (14 days design work) LunaGen Site Generator (10 days development) Created Monthly Summaries and Reviewed (1 day) Training/Customizing Eclipse/PyDev Env (3 days) Finished 2 scenes for Alice in Wonderland (1 to go) (5 part-days, ~1 equiv) Researched Ads, Affiliates, Business Design (5 part-days ~3 equiv) Production Work-in-Progress: Sep 13, 2019 […]

June 2019 Summary

HIGHLIGHTS: Email from Keneisha Perry about leaving animation after Ep 1. Ad for Southwest Reprise Theatre’s “Alice In Wonderland” program booklet “Alice in Wonderland” performance video (film & edit) Template research for static webpage design and website generator options Investigating lighting / shadow problems with Lunatics shots. PRODUCTION SNAPS: Jun 17, 2019 at 4:00 PM […]

May 2018 Summary

HIGHLIGHTS: Getting my domain registrations moved off of Register.com. Texture finishing for Soyuz Launch Vehicle & Orbiter. USB stick figurine model created by Keneisha Perry. Shroud separation animation (First attempt – I think I’ll need to use a different method). USB Figurine Design Render: May 1, 2018 at 4:00 PM Soyuz Launch Vehicle Texture Test […]

Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve been working on the materials, lighting, rendering, and compositing setup for a set and the associated scene in the pilot episode. This is the “press conference” scene which includes most of the “true dialog” in the prolog. Since […]

TACTIC Replication & Backup

TACTIC Replication & Backup

I’ve been considering how we want to set up our virtual-studio asset-management system. There are a number of problems I’ve wanted to solve to plan for the future: The source archive is already around 15 GB. This is the original art, Blender models, sound effects, and some rendered video. There’s another 47 GB in the […]

Central Market Build-Up ("Lunatics!" Project / CC By-SA 3.0)

Central Market – Layered Set with Backdrop

We don’t want to waste our effort modeling every detail possible in every set. Some are only used briefly in a single episode, shot from only one angle, and therefore don’t need to be as versatile. In this situation, we can create an impression of greater realism and complexity by using simple models in front […]

Drawer Faces for Render Cluster (Terry Hancock / CC By 4.0)

Beginning 2017 Asset Review

For 2017, I’ve decided to set a goal of updating this production log much more frequently. I’m hoping to get at least one post a week, and possibly 3 or 4. Most of these will be much shorter and less formal posts.   What’s Old: The technical infrastructure project continues, albeit interrupted by various things […]