April 2021 Summary

HIGHLIGHTS Very productive month! LUNATICS PRODUCTION Worked extensively on the LA-Launch and SF-SoyuzFlight sequences this month. Assembled new animatics for them, identified work needed on their shots, and constructed a new full-episode animatic. Fixed or updated the sets, effects, and other modesl for the LA & SF sequences. Did some research on infrastructure for digital […]

March 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION Worked on the S1E01-LA “Launch” sequence this month. It is very nearly finished now. Still a few tweaks here and there, and I haven’t added the extras yet in the shots that call for them. The Mission Control shots aren’t fully animated, and I haven’t pulled the Georgiana PoV shot in the […]

February 2021 Summary

HIGHLIGHTS: LAUNCH VEHICLE RIGGING Finished up the rigging for the staging of the launch vehicle for shots in S1E01-SF-SoyuzFlight sequence. BLDG 254 EXT SET Finished materials and set dressing for the Bldg254-Ext set for the S1E01-LA-Launch sequence. Got a little start on the shot, and I revised the linking plan for S1E01-LA, moving the actual […]

January 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION Found the Train Pullaway shot and started reassembling it. Worked on modeling, rigging, and animating the Soyuz rocket plume effects animation. I’ve completed the core + pod stage effect and at least a first draft of the upperstage effect (less happy with that one, because it doesn’t hold up as well from […]

December 2020 Summary

HIGHLIGHTS: TRAIN CAR Revised the “Platz-Karny Vagon” train car model to incorporate alpha transparency so shots can be arranged for compositing between inside and outside elements. SOYUZ ORBITER Applied the same window technique to the Soyuz Orbiter for alpha compositing. Then converted the constraints-based control rig to an armature system, as I’ve done with Chris […]

Offline Hard Drive Storage

October 2020 Summary

Disaster struck in October, with a failure of the hard drive I use for project data storage on my workstation! Fortunately, I did have some backups, and I was able to recover most of the data anyway. But it was certainly a shocker, and it took me quite awhile to recover. This also made me […]

July 2020 Summary

HIGHLIGHTS: SUN & MOON RIG A lot of innovative work this month! I finished creating the astronomical part of the “Sky Rig” for the timelapse sequences in “Lunatics!” S1E01-SR-2. This is meant to be an impressive simulated timelapse effect shot of the Soyuz rocket being erected on the launchpad (actually two of them, with a […]

June 2020 Summary

HIGHLIGHTS: TACTIC S-Types, schema, & workflow development New color-check monitor installed & calibrated Adapted worklog recording to dual-monitor setup Worked on sunrise and day lighting in Lunatics S1E01-SR-2 Lunatics is still in the doldrums, with me stuck on the lighting for the “timelapse” shots in the “Soyuz Rollout” sequence (S1E01-SR-2). Despite putting a lot of […]

February 2020 Summary

HIGHLIGHTS: Worked on Project History and Archiving Completed 2019 federal tax returns Assembled “Down the Rabbit Hole” as an Open Movie Learned how to work with Kdenlive “Archived Projects” Migrated most content from lunatics-unversioned Migrated sound effects library and cleared licenses Feb 22, 2020 at 4:00 PM Sunlight Armature Rig I am creating a sunlight […]

December 2019 Summary

HIGHLIGHTS: Work on metadata discovery for ABX (and KitCAT) Protonmail domain account for narya.net mail Automated “Lunatics!” ink/color setup with ABX Set dressing for TB-TouringBaikonur sequence in S1E01 Rendered (most of) TB-TouringBaikonur sequence on remote render server   Dec 6, 2019 at 4:00 PM Demo: ABX File Context Discovery This is a short demonstration of […]