September 2021 Summary

HIGHLIGHTS: I was somewhat frustrated with my self-discipline this month. I had intended to get busy finishing character animation, particularly in the SU-SuitingUp sequence. However, I wasn’t idle — I got a lot of other things done. LUNATICS PRODUCTION: Worked some on animating SU-1-B (Georgiana with the Tech) and tried an experimental solution to animating […]

August 2021 Summary

HIGHLIGHTS: This was a rough month, from a mental health perspective. We enjoyed the trip to New Mexico very much, but coming back was a hell of a comedown, and all the problems started rushing back in. I had crushing existential depression for a couple of weeks. Gradually, though, I started to get back into […]

July 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION: Shot reference footage of Ariel and I to help with animating in SU-1-B shot (of Georgiana and Tech). IT: Had our site surveyed by Nextlink for high-speed line-of-sight internet. Unfortunately, we need a very tall tower to get it here, so the pole won’t work, and we’ll have to make a different […]

June 2021 Summary

HIGHLIGHTS: A lot of construction work this month, as well as software development, production work on Lunatics, and professional development. LUNATICS SR-SoyuzRollout Render-Ready Finished up the “Timelapse” sequences, adding the animated padcrew billboard characters to the shots. Reconstructed the SR-1 shots, with the updated LaunchPad Mech. Started work on SU-SuitingUp This sequence is a mess […]

April 2021 Summary

HIGHLIGHTS Very productive month! LUNATICS PRODUCTION Worked extensively on the LA-Launch and SF-SoyuzFlight sequences this month. Assembled new animatics for them, identified work needed on their shots, and constructed a new full-episode animatic. Fixed or updated the sets, effects, and other modesl for the LA & SF sequences. Did some research on infrastructure for digital […]

March 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION Worked on the S1E01-LA “Launch” sequence this month. It is very nearly finished now. Still a few tweaks here and there, and I haven’t added the extras yet in the shots that call for them. The Mission Control shots aren’t fully animated, and I haven’t pulled the Georgiana PoV shot in the […]

February 2021 Summary

HIGHLIGHTS: LAUNCH VEHICLE RIGGING Finished up the rigging for the staging of the launch vehicle for shots in S1E01-SF-SoyuzFlight sequence. BLDG 254 EXT SET Finished materials and set dressing for the Bldg254-Ext set for the S1E01-LA-Launch sequence. Got a little start on the shot, and I revised the linking plan for S1E01-LA, moving the actual […]

January 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION Found the Train Pullaway shot and started reassembling it. Worked on modeling, rigging, and animating the Soyuz rocket plume effects animation. I’ve completed the core + pod stage effect and at least a first draft of the upperstage effect (less happy with that one, because it doesn’t hold up as well from […]

December 2020 Summary

HIGHLIGHTS: TRAIN CAR Revised the “Platz-Karny Vagon” train car model to incorporate alpha transparency so shots can be arranged for compositing between inside and outside elements. SOYUZ ORBITER Applied the same window technique to the Soyuz Orbiter for alpha compositing. Then converted the constraints-based control rig to an armature system, as I’ve done with Chris […]

Offline Hard Drive Storage

October 2020 Summary

Disaster struck in October, with a failure of the hard drive I use for project data storage on my workstation! Fortunately, I did have some backups, and I was able to recover most of the data anyway. But it was certainly a shocker, and it took me quite awhile to recover. This also made me […]