September 2021 Summary

HIGHLIGHTS: I was somewhat frustrated with my self-discipline this month. I had intended to get busy finishing character animation, particularly in the SU-SuitingUp sequence. However, I wasn’t idle — I got a lot of other things done. LUNATICS PRODUCTION: Worked some on animating SU-1-B (Georgiana with the Tech) and tried an experimental solution to animating […]

August 2021 Summary

HIGHLIGHTS: This was a rough month, from a mental health perspective. We enjoyed the trip to New Mexico very much, but coming back was a hell of a comedown, and all the problems started rushing back in. I had crushing existential depression for a couple of weeks. Gradually, though, I started to get back into […]

July 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION: Shot reference footage of Ariel and I to help with animating in SU-1-B shot (of Georgiana and Tech). IT: Had our site surveyed by Nextlink for high-speed line-of-sight internet. Unfortunately, we need a very tall tower to get it here, so the pole won’t work, and we’ll have to make a different […]

June 2021 Summary

HIGHLIGHTS: A lot of construction work this month, as well as software development, production work on Lunatics, and professional development. LUNATICS SR-SoyuzRollout Render-Ready Finished up the “Timelapse” sequences, adding the animated padcrew billboard characters to the shots. Reconstructed the SR-1 shots, with the updated LaunchPad Mech. Started work on SU-SuitingUp This sequence is a mess […]

April 2021 Summary

HIGHLIGHTS Very productive month! LUNATICS PRODUCTION Worked extensively on the LA-Launch and SF-SoyuzFlight sequences this month. Assembled new animatics for them, identified work needed on their shots, and constructed a new full-episode animatic. Fixed or updated the sets, effects, and other modesl for the LA & SF sequences. Did some research on infrastructure for digital […]

March 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION Worked on the S1E01-LA “Launch” sequence this month. It is very nearly finished now. Still a few tweaks here and there, and I haven’t added the extras yet in the shots that call for them. The Mission Control shots aren’t fully animated, and I haven’t pulled the Georgiana PoV shot in the […]

February 2021 Summary

HIGHLIGHTS: LAUNCH VEHICLE RIGGING Finished up the rigging for the staging of the launch vehicle for shots in S1E01-SF-SoyuzFlight sequence. BLDG 254 EXT SET Finished materials and set dressing for the Bldg254-Ext set for the S1E01-LA-Launch sequence. Got a little start on the shot, and I revised the linking plan for S1E01-LA, moving the actual […]

January 2021 Summary

HIGHLIGHTS: LUNATICS PRODUCTION Found the Train Pullaway shot and started reassembling it. Worked on modeling, rigging, and animating the Soyuz rocket plume effects animation. I’ve completed the core + pod stage effect and at least a first draft of the upperstage effect (less happy with that one, because it doesn’t hold up as well from […]

Spacesuit crate prop for S1E01-Prolog.

November 2020 Summary

This month, I finished up most of my data management troubles, though I do need to revisit my RAID-1 and backup systems again in 2021. I need to learn how to do proper maintenance on the new BTRFS RAID-1 arrangement I’m using for redundant storage of my project data, and I still need to set […]

June 2020 Summary

HIGHLIGHTS: TACTIC S-Types, schema, & workflow development New color-check monitor installed & calibrated Adapted worklog recording to dual-monitor setup Worked on sunrise and day lighting in Lunatics S1E01-SR-2 Lunatics is still in the doldrums, with me stuck on the lighting for the “timelapse” shots in the “Soyuz Rollout” sequence (S1E01-SR-2). Despite putting a lot of […]