April 2021 Summary

HIGHLIGHTS Very productive month! LUNATICS PRODUCTION Worked extensively on the LA-Launch and SF-SoyuzFlight sequences this month. Assembled new animatics for them, identified work needed on their shots, and constructed a new full-episode animatic. Fixed or updated the sets, effects, and other modesl for the LA & SF sequences. Did some research on infrastructure for digital […]

February 2021 Summary

HIGHLIGHTS: LAUNCH VEHICLE RIGGING Finished up the rigging for the staging of the launch vehicle for shots in S1E01-SF-SoyuzFlight sequence. BLDG 254 EXT SET Finished materials and set dressing for the Bldg254-Ext set for the S1E01-LA-Launch sequence. Got a little start on the shot, and I revised the linking plan for S1E01-LA, moving the actual […]

October 2019 Summary

HIGHLIGHTS: Condensed my to-do list and moved a lot of development notes into project-specific “NOTES.rst” files. Started project stubs in Eclipse. Worked on “Devastation of Xmas” animation for SWRT Xmas play. Development work on ABX. Lunatics-specific ink compositing script. Improving Eclipse workspace and training. Revisions to Central Market set with billboards and products.   Oct […]

January 2019 Summary

HIGHLIGHTS: Mostly IT work: migrated server, started setting up Narya.net. Shut down VPS at Rose Hosting. Using Digital Ocean now. Uploaded music to server (but not yet ingested to DAMS). Extensive documentation of our IT infrastructure and services. Adopted video screencasting/self-monitoring. 2018 P&L Statement, first run of tax returns. Jan 2, 2019 at 2:59 AM […]

December 2018 Summary

HIGHLIGHTS: Worked on Sets & Set Dressing for Launchpad, Train Station Int, & Mission Control Room Texture maps for Launchpad Ext Set Ink Tests (Different ink methods and parameters, using both Freestyle & EdgeNode) Launchpad Ext Render Tests Planning Open Movie Release Organization Additional Renders Dec 5, 2018 at 4:00 PM Study of Inking Techniques […]

May 2018 Summary

HIGHLIGHTS: Getting my domain registrations moved off of Register.com. Texture finishing for Soyuz Launch Vehicle & Orbiter. USB stick figurine model created by Keneisha Perry. Shroud separation animation (First attempt – I think I’ll need to use a different method). USB Figurine Design Render: May 1, 2018 at 4:00 PM Soyuz Launch Vehicle Texture Test […]

"No Children in Space" Production Status

Scene-By-Scene Status of “No Children in Space” Pilot Story

We’ve gone through many revisions of the episode structure and requirements for our pilot episode, including breaking it up into three episodes instead of one, at least for the initial release through Vimeo and Patreon. As this is no doubt confusing, it seems like a good idea to make a chart. It’s also an opportunity […]

Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve been working on the materials, lighting, rendering, and compositing setup for a set and the associated scene in the pilot episode. This is the “press conference” scene which includes most of the “true dialog” in the prolog. Since […]