"No Children in Space" Production Status

Scene-By-Scene Status of “No Children in Space” Pilot Story

We’ve gone through many revisions of the episode structure and requirements for our pilot episode, including breaking it up into three episodes instead of one, at least for the initial release through Vimeo and Patreon. As this is no doubt confusing, it seems like a good idea to make a chart. It’s also an opportunity […]

Fully-composited render of "Aquarium Room" set with Press Extras in the gallery, showing the handling of ink lines for foreground and through-transparency objects, toon shading, and base room lighting.

Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve been working on the materials, lighting, rendering, and compositing setup for a set and the associated scene in the pilot episode. This is the “press conference” scene which includes most of the “true dialog” in the prolog. Since […]

Patron Newsletter cover for August 2015, featuring the 2040 Space Station

Patron Newsletter Summary – August, 2015

We’ve published the Patron Newsletter for August, 2015. This is one of the best ones we’ve released, because it’s been a very active month for production. Chris Kuhn and Terry Hancock worked on the model for the 2040-era “Space Station Alpha”, as it appears in Part 2 of our Pilot story, “No Children in Space”. […]

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Beginning Principal Animation

Wow. This week, I’ve started animating We’ve had some nearly-final shots for awhile — the “Earth in Space” shots, but those were kind of trivial. I’m now working on a complex “real” shot for the first time. It’s a particularly tough one close to the beginning of the Pilot (and the “Prolog” and the “Preview” based on the Pilot). I’ll go into some detail on the construction of this shot i our Patreon “Patron Newsletter” this month.

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Background models for the pilot

We’ve now started working on the asset for the “on Earth” shots in the pilot episode. These models are often not as glamorous, but they take a lot of work, and are very necessary for the plot. We’re also working towards preparing production rigs for animated our characters. We also need HELP on character modeling, if yo have Blender character modeling skills, can follow a modeling style concept, and would like to get involved.