Visor Problem (Rendered wrong location in BI)

Spacesuit Visor Problem

[I solved this problem in July, but ran into it again today and realized it was not in my log. This is adapted from a thread I started in the “Blender NPR & Stylized Rendering” group on Facebook, mainly so I have this in a permanent location to refer to.] The quick answer was that […]

Compositing Technique for Freestyle Transparency and Proxies

The last couple of weeks, I have been very happy to get back to some blendering! I’ve been working on the materials, lighting, rendering, and compositing setup for a set and the associated scene in the pilot episode. This is the “press conference” scene which includes most of the “true dialog” in the prolog. Since […]